![greed corp map greed corp map](https://4.bp.blogspot.com/-e5IONeDkePk/U_L3lb85bEI/AAAAAAAAkFk/houMssPZvO8/s1600/greed-corp-front-cover-64619.jpg)
The first major flaw of the game is that the camera doesn't quite follow the player quickly enough. I was oblivious to these issues during development, but after reading a few hundred reviews, I'm now a step ahead of my former self. While most of the game runs pretty smoothly, there are definitely a couple of annoyances that hindered how enjoyable the gameplay experience was. It's also important to note that most players will experience the first 10 or 20 floors far more than the later difficulty tiers, and so it's perhaps best to add more diversity to the earlier tiers, to ensure things stay fresh. Additionally, adding support for loading mirror-imaged maps would greatly increase the diversity. If the first five floors of the tower have 24 maps to choose from, rather than just eight or so, there's going to be a lot more variety. To address these issues, simply having more difficulty tiers - and more maps within each tier - would help. After that, you'll receive randomly selected maps from your current difficulty tier, and receive a “door” map every fifth map. The first floor of the tower is always a “bottom” map, which always has a floor, and a very easy layout. In addition, there are various tiers of difficulty, and the game will grab maps from certain tiers depending on how high in the tower you are. There are 64 pre-designed maps a few of these are "door" maps and "ground" maps, and the rest of them are designed to seamlessly flow together. Random Level GenerationĪs I mentioned, the levels in Tower of Greed are pseudo-randomly generated.
#Greed corp map how to#
We spent a lot of time thinking about how to do the levels, and eventually came up with an effective system. Level design is a crucial aspect of any platformer, and is one of the greatest strengths in Tower of Greed.
![greed corp map greed corp map](http://speed-new.com/wp-content/uploads/2016/12/6569856895268.jpg)
If you want to bank your achievements and submit your score, you have to exit one of these doors eventually, as death will result in losing everything, and the game goes on forever if you don't exit. Every 5th floor of the tower is a “door” map, which contains an exit from the tower. The catch, and where the element of greed comes into play, is that the only way to “win”, is to exit the tower by choice.